![]() If you have to steal the Nuke Auth Disc and an ID board, do you have to kill anyone? If you just need the Captain's ID card, do you need to destroy atmospherics or release the Singulo? Conversely, do you think you can get the Antique Laser Gun off of the captain without killing them? Can you take the Head of Security on in a firefight? The answers to these questions depend on your playstyle, skill level, and preferences as a player, but keep in mind that the goal is to (often) finish the round alive. When starting a round as traitor, make sure you understand what your objectives require, and ask yourself how to want to approach those objectives. Traitoring provides a wonderful opportunity for creativity, but success always depends on the quality of planning and execution. You can use them to discreetly identify yourself to other traitors, allowing you to work together. Memorize your codewords! Codewords are a set of random words shown under your objectives that are given to all traitors in the round. *Cannot be harvested from normal corgis, sorry cargo mains. Unfortunately harvested from Ian, the Head of Personnel's charismatic corgi, using a knife. Can be located using a Pinpointer, which will always point toward it's location and turn green when near.įound in the CMO's locker or more often carried on their person in their belt, pocket, or backpackįound in the RD's locker or more often worn on their personįound in the CE's locker or more often worn on their personįound in the Captain's locker, the Head of Personnel's locker, and inside ID card computers which can be dismantled using tools.įound in the Quartermaster's locker and inside cargo supply request computers which can be dismantled using tools Another can be found in their locker, located in their quarters usually adjacent to the bridge.įound in the Captain's locker. The Captain starts with one in their PDA as is such carried around on their person. Steal the Head of Security's Emergency Ordersįinding the location of these objectives is first step to completing them.Steal the Chief Engineer's Advanced Magboots.Steal the Research Director's Experimental Hardsuit.Steal the Chief Medical Officer's Hypospray.Ensure another traitor achieves at least half of their objectives.
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